FIELD MANUAL / PATCHES / 008
PokéSurvivor Updates
Every patch since launch — new features, changes and fixes.
Last updated: 2026-10-12
TL;DR — 30 SECOND ANSWER
PokéSurvivor has patched every day since its Oct 11, 2026 launch. Full official changelog below, newest first.
PokéSurvivor launched on October 11, 2026 and is updated frequently — the changelog below comes straight from the game's open-source repository (the same "What's new" list shown in-game). Latest first.
2026-10-12 — Endless runs and less random rifts
NEW
- A "What's new" button (this window) with every change to the game.
- Easier to read numbers: 2, 5 and 8 no longer look alike.
- Pick the normal or shiny version of your partner right from the main menu, under it.
- New upgrades for each Pokémon: Critical Hit (+3% critical chance per level, crits deal x1.5 damage), Card reroll (+1 level-up card reroll per run) and Ban (block moves so they never show up in your cards; pick them in Upgrades).
- Move shortcuts (in Upgrades, for each Pokémon): choose which move always goes in each slot, for example Confusion always on 1, for muscle memory.
CHANGED
- Level-up card rerolls are no longer earned by defeating bosses: you get 1 free per run and can buy more in Upgrades.
- Rift legendaries no longer always drop x10 tickets: they drop one half of the time (they used to always drop 2, which was too many).
- Gacha: shinies no longer come out as duplicates. If you roll one you already have, you get another of the same rarity that you are missing.
- Less random rifts: every time one does not show up, the next one is more likely (at most 2.5 minutes without a rift).
- Legendaries you have not beaten yet show up 4 times as often in rifts.
- Healers heal more the harder you hit, but with diminishing returns and a cap (2.5x at most).
- Stronger melee attacks: while one is active you take 25% less damage, and they reach 25% further and deal 20% more damage.
- Co-op: choosing which held item to keep now pauses the run for everyone (it used to keep going and you got hit while choosing).
- Co-op: while someone is choosing a fusion, the run pauses for everyone.
- Co-op: if the host switches tabs or their game stalls, the run pauses for everyone until they are back.
- Runs shorter than 1 minute no longer count for the leaderboard.
FIXED
- iPhone (Safari and Chrome): sometimes you could not switch moves by tapping the icons, especially with your other finger on the joystick. Buttons also sit above the home bar now.
- In runs longer than 84 minutes the screen went black, the game froze or you kept levelling up forever. Now you can play for as long as you survive.
- If the game ever crashes, the run ends by itself and is saved (time, defeated, records and leaderboard) instead of being lost.
- Very long runs were sometimes flagged as cheating and did not count for the leaderboard.
- Co-op: if the host switched tabs, enemies stood still and everyone else got a free advantage.
- iPhone: holding your finger on the joystick brought up "Copy / Select all".
- iPhone: fullscreen sometimes did not show up. Now the button explains how to get it (Share and "Add to Home Screen").
2026-10-11 — Bonds
NEW
- Bonds: defeating a legendary lets you fuse moves that fire at the same time from a single slot (up to 4).
- A button to reroll the level-up cards.
CHANGED
- More rifts.
- Weaker psychic moves and healers.
- Level-up card upgrades (speed, cooldown, experience, magnet, armor and power) can only be taken a limited number of times.
- On mobile, the Pokémon details show alongside; logging in is faster and the x10 gacha can be closed.
FIXED
- Black screen in runs longer than an hour because image memory filled up.
- Tickets were lost if the tab closed before the run ended: now they are saved as soon as you pick them up.
- An upgrade bought right after saving was charged but not applied.
- The game froze forever if something went wrong mid-run.
2026-10-10 — More challenge
NEW
- Bosses and legendaries with 4 telegraphed attacks that get enraged at half health.
- 12 new moves and 8 new ways to attack: boomerang, chain, mines, meteors, turret, dash, trail and spray.
- Mid-run events (single-type hordes, golden hour, lost Pokémon) and Meowth and Gholdengo running away loaded with coins.
- Statues for big Pokémon.
CHANGED
- Harder: fewer but tougher enemies.
- Levelling up is slower, tickets are rarer and bosses drop a x10 ticket one time in three.
- Faster loading.
FIXED
- Straggling enemies vanished in front of you: now only off-screen.
- Menus and screens overlapped the top bar.
2026-10-09 — Mobile and English
NEW
- Play on phones and tablets with a touch joystick, and install it as an app.
- The game in English and Spanish.
- Settings screen with automatic graphics quality.
CHANGED
- Fewer but stronger enemies on screen.
- Giga Drain becomes Grass Knot (no more healing).
2026-10-08 — Missions, rifts and co-op
NEW
- Daily and weekly missions, achievements with medals and titles, and a public profile.
- Held items, move evolutions and enemies that heal, shield, summon or explode.
- Rifts leading to 18 legendary arenas, one per type, and weather that changes the fight.
- Co-op with your friends list and leaderboards.
- Upgrades for each Pokémon, a slot-machine ticket gacha and a type chart.
CHANGED
- Camera further out and enemies that walk around obstacles.
2026-10-07 — First version
NEW
- First public version of PokéSurvivor.
Where patches are announced
- itch.io page — devlogs and build updates
- GitHub repository — full commit history; the project is open source
- Official site — the in-game "Novedades / What's new" button