Regla básica
La evolución tiene dos condiciones: el movimiento debe estar en su nivel máximo y en la misma run debes haber tomado el upgrade requerido. Cuando eso se cumple, puede aparecer una carta dorada de evolución.
Los buffs no evolucionan. Movimientos de daño como proyectiles, orbits, auras o dashes sí pueden tener evolución si cumplen su requisito.
Qué aporta evolucionar
El bonus depende del comportamiento del movimiento: más daño, más proyectiles, menor cooldown, orbes extra o efectos reforzados. La tabla conserva los nombres originales de upgrades y bonuses para no alterar datos del juego.
Las 59 cadenas de evolución
bug
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Bug Bite | X-Scissor | Power | ×1.9 damage, more range and hits in 360° |
| String Shot | Sticky Web | Reflexes | ×1.8 damage, +2 mines and a bigger blast |
| Bug Buzz | Swarm | Synthesis | ×1.8 damage and 35% more radius |
dark
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Bite | Crunch | Power | ×1.9 damage, more range and hits in 360° |
| Dark Pulse | Snarl | Sprint | +6 projectiles, ×1.6 damage and +1 pierce |
| Night Shade | Nightmare | Synthesis | ×1.8 damage and 35% more radius |
dragon
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Dragon Rage | Draco Meteor | Power | ×1.8 damage, a 50% wider and longer beam |
electric
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Thunder Shock | Thunder | Power | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Discharge | Electric Terrain | Armor | ×1.8 damage and 35% more radius |
| Thunderbolt | Zap Cannon | Reflexes | ×1.7 damage and +3 jumps |
fairy
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Fairy Wind | Moonblast | Power | +6 projectiles, ×1.6 damage and +1 pierce |
| Dazzling Gleam | Misty Terrain | Synthesis | ×1.8 damage and 35% more radius |
fighting
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Karate Chop | Close Combat | Power | ×1.9 damage, more range and hits in 360° |
| Aura Sphere | Focus Blast | Reflexes | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
fire
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Ember | Fire Blast | Power | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Flamethrower | Overheat | Reflexes | ×1.7 damage, +4 shots and +1 pierce |
| Fire Spin | Sacred Fire | Synthesis | +2 orbs, ×1.7 damage and more radius |
| Heat Wave | Eruption | Vigor | +6 projectiles, ×1.6 damage and +1 pierce |
| Will-O-Wisp | Inferno | Reflexes | ×1.8 damage, +1 at a time and fires faster |
| Flame Wheel | Flare Blitz | Sprint | ×1.8 damage, bigger and longer-lasting pools |
flying
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Gust | Hurricane | Sprint | +2 orbs, ×1.7 damage and more radius |
| Wing Attack | Brave Bird | Power | ×1.9 damage, more range and hits in 360° |
| Aerial Ace | Acrobatics | Sprint | ×1.9 damage, more distance and less cooldown |
ghost
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Lick | Shadow Punch | Power | ×1.9 damage, more range and hits in 360° |
| Shadow Ball | Phantom Force | Reflexes | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Hex | Poltergeist | Magnet | ×1.7 damage and +3 jumps |
grass
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Vine Whip | Power Whip | Power | ×1.9 damage, more range and hits in 360° |
| Razor Leaf | Leaf Storm | Reflexes | ×1.8 damage, +1 boomerang and more range |
| Petal Blizzard | Petal Dance | Synthesis | +2 orbs, ×1.7 damage and more radius |
| Grass Knot | Frenzy Plant | Vigor | ×1.8 damage and 35% more radius |
ground
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Mud Shot | Earth Power | Power | +6 projectiles, ×1.6 damage and +1 pierce |
| Bulldoze | Earthquake | Power | ×1.8 damage and 35% more radius |
| Bonemerang | Bone Rush | Power | ×1.8 damage, +1 boomerang and more range |
| Spikes | Fissure | Power | ×1.8 damage, +2 mines and a bigger blast |
ice
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Ice Beam | Blizzard | Power | ×1.8 damage, a 50% wider and longer beam |
| Powder Snow | Icy Wind | Sprint | ×1.8 damage and 35% more radius |
| Hail | Avalanche | Reflexes | ×1.7 damage, +2 meteors and more radius |
normal
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Tackle | Take Down | Vigor | ×1.9 damage, more range and hits in 360° |
| Quick Attack | Extreme Speed | Sprint | ×1.9 damage, more distance and less cooldown |
| Body Slam | Giga Impact | Power | ×1.9 damage, more range and hits in 360° |
| Hyper Voice | Uproar | Reflexes | +6 projectiles, ×1.6 damage and +1 pierce |
| Substitute | Double Team | Armor | ×1.8 damage, +1 at a time and fires faster |
poison
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Sludge | Sludge Bomb | Power | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Poison Sting | Poison Jab | Sprint | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Toxic | Poison Gas | Synthesis | ×1.8 damage, bigger and longer-lasting pools |
| Toxic Spikes | Gunk Shot | Synthesis | ×1.8 damage, +2 mines and a bigger blast |
psychic
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Confusion | Psyshock | Reflexes | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Psybeam | Future Sight | Power | ×1.8 damage, a 50% wider and longer beam |
| Psychic | Expanding Force | Magnet | +6 projectiles, ×1.6 damage and +1 pierce |
| Psycho Cut | Psychic Fangs | Reflexes | ×1.8 damage, +1 boomerang and more range |
rock
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Rock Throw | Stone Edge | Power | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Rock Slide | Stealth Rock | Reflexes | ×1.7 damage, +2 meteors and more radius |
steel
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Metal Claw | Iron Head | Power | ×1.9 damage, more range and hits in 360° |
| Flash Cannon | Steel Beam | Armor | ×1.8 damage, a 50% wider and longer beam |
| Meteor Mash | Magnet Bomb | Power | ×1.7 damage, +2 meteors and more radius |
water
| Movimiento | Evoluciona a | Requiere | Bonus |
|---|
| Water Gun | Scald | Power | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Bubble | Surf | Sprint | +6 projectiles, ×1.6 damage and +1 pierce |
| Hydro Pump | Hydro Cannon | Power | ×1.8 damage, a 50% wider and longer beam |
| Bubble Beam | Aqua Tail | Power | ×1.7 damage, +4 shots and +1 pierce |
Notas de estrategia
- Planifica upgrades alrededor de los movimientos que quieres evolucionar.
- Si dos movimientos comparten requisito, el mismo upgrade puede desbloquear ambas evoluciones.
- Los Bonds siguen importando: evolucionar un movimiento bonded mantiene la ventaja de slot compartido.